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High Risk Quest #1: The Ghost Signal

Note: Here we go, gamers! The first High Risk Quest for Magisteria. These quests will serve as tiered mini-events which reveal crucial world lore, goings-on, and also tie into the metaplot and the large events. High Risk Quests will trade off in emphasis, meaning tech --> magic --> tech --> magic.
While this quest has seeds for the Tech Path Conflict, it should be noted that it's OTA and also that quite a bit of magic-specific locations/mini-events will open soon. The Magic Path Conflict is brewing in the background and will become more apparent soon, too, so keep one's eyes peeled.
Context & Recap
This quest takes place after The Coffee Shop Mingle, which features NPCs discoursing on the goings-on of High Rise Village. Players are encouraged to look at that.
In the first event, Training in High Rise Village, we learned about a mysterious intruder who infiltrated the Digital Flora Dome and the Neon Nest, two properties belonging to an android named Rosalind Vireo. PCs who restored the properties deciphered a mysterious phrase, "Symphony of Disruption..." Seems portentious! In the above coffee shop mingle, Rosalind speculates as to the possible culprit(s?).
Bling
See the plotting post: PCs can go all out with the cyber weapons on this one, in addition to whatever tech or magic they've learned, whatever canon abilities have returned, and Selena and Titan-7 can also be used as weapons (so to speak) or defenses/back-up. Feel free to write interactions with them or them stepping in however. Of course, the main route to success will be PCs supporting other PCs!
The Fractured: Round three nasties -- Identities and Abilities
The Fractured: Identities and Abilities
Arachnotron
Stealth and Ambush: The Arachnotron uses its many appendages to move silently and swiftly, often ambushing its targets from above or from the shadows.
Venomous Strikes: The sharp points of its appendages can inject a paralyzing venom into its prey, immobilizing them for capture or termination.
Cybernetic Enhancements: Its cyborg components give it enhanced strength and resilience, making it a formidable opponent in combat.
Energy Core: The red gem-like dot on its chest and the gelatinous blob on its back are connected to its energy core, which powers its movements and attacks. Damaging these points can weaken or disable the creature.
Webbing Traps: It can create synthetic webbing from its cyborg components, using it to trap or hinder intruders in the Wreckage Labyrinth.
Malebuzz
Plotting and Manipulative: The Malebuzz is cunning and manipulative, often appearing to be plotting its next move. Its sinister demeanor suggests it enjoys tormenting its prey.
Venomous Sting: Its red stinger can deliver a potent venom that causes severe pain, hallucinations, or paralysis, making it easier to capture or toy with its victims.
Buzzing Distraction: The small wings produce a disconcerting buzzing noise that can distract and disorient intruders, adding to the psychological terror.
Psychoactive Brain Fluid: The dark red translucent orb and visible brain are sources of a psychoactive fluid. It can release this fluid in mist form, causing hallucinations and fear in those who inhale it.
Knotskull
Brute Strength: Knotskull relies on its immense physical strength, using its long, gangly arms to deliver powerful, crushing blows.
Raw Flesh Exposure: The exposed, raw abdomen may suggest a vulnerability, but it also allows for regenerative abilities. Knotskull can absorb nutrients from its surroundings to heal wounds, making it a resilient foe.
Adaptive Armor: The exoskeleton can harden or soften depending on the threat level, providing additional defense or flexibility as needed.