Pursuing the “ghost signal,” Selena, Titan-7, and the Otherworlders will find themselves entering parts of High Rise Village that may be unfamiliar. Back alleys which would not be particularly noteworthy during the day, but which, at night, away from the Bios-infused neon glow of the city, may seem to take on ominous characteristics.
For those Otherworlders insisting there must be something beneath the glossy exterior, this could be their first introduction to the parts of Magisteria which seem not as perfect.
Amidst the darkness of the evening, they begin to appear.
The Fractured, as Otherworlders learn, are an eclectic mingling of cyber beings whose existences are equal parts problematic and tragic: discarded junk code which attained sentence, if perhaps animalistic or insectoid sentience rather than the human or superhuman levels of so many of the AI citizenry of Magisteria, AI who were created and misused by humans or even other AI [as many AI have tried to self-replicate without knowing or following proper ethical regulations, leading to fragmented “children”] or AI whose Bios was darkened to impurity, beings who lost hope and reprogrammed themselves to be unreachable. Even viruses who attained sentience, but who know only how to corrupt systems.
Titan-7: In Magisteria, we believe in rehabilitative justice. Unlike those primitive justice systems, we believe in the rights of all beings, including artificial beings, of which I am one myself. Yet these entities have been programmed or programmed themselves to be inherently resistant to our society.
Otherworlders learn that the only way to “save” them, or to make them compatible with life in Magisteria, would be to de-program and/or re-program, and while attempts have been made on this front, The Fractured have often self-immolated or simply stopped functioning. For that reason, they are generally left to their existences in the city’s underground.
Selena: But something has them stirred up now. I’ve never seen so many out in the streets. I don’t think they’re the main movers and shakers behind the signal or the invasion at Rosalind’s, though. They’re too disorganized, too… tragically twisted, chaotic. Someone out there is pulling the strings of these unfortunate puppets.
It Begins
Whether with creepy, halting steps, or in a sudden ambush, the beings of The Fractured approach the PC/NPC alliance, clearly not looking to negotiate, but with intense, violent aggression. To reach the source of the Ghost Signal and stop the threat, PCs will need to fight them.
[ Feel free to make your own threads/logs off these comments! The NPC abilities are listed in the comment below. ]
IN THE HOT SUMMER NIGHTS OF HIGH RISE VILLAGE
In the Hot Summer Nights of High Rise Village
Pursuing the “ghost signal,” Selena, Titan-7, and the Otherworlders will find themselves entering parts of High Rise Village that may be unfamiliar. Back alleys which would not be particularly noteworthy during the day, but which, at night, away from the Bios-infused neon glow of the city, may seem to take on ominous characteristics.
For those Otherworlders insisting there must be something beneath the glossy exterior, this could be their first introduction to the parts of Magisteria which seem not as perfect.
… ā̴̡̦̙͔̟͍͕̪̻̻̿̆͛̂̚h̸̛̺̬͓͙͖̔̑̔̂̿͗̉́́̋͑ḩ̵̨̫̮͍̜̆͌̐̏ḧ̴̢̨͉̥̖̣̮̗̥͇̯̱́͒̇̐͂͆̊͗̋̅̈́̈͠͝ͅ
… ā̴̡̦̙͔̟͍͕̪̻̻̿̆͛̂̚h̸̛̺̬͓͙͖̔̑̔̂̿͗̉́́̋͑ḩ̵̨̫̮͍̜̆͌̐̏ḧ̴̢̨͉̥̖̣̮̗̥͇̯̱́͒̇̐͂͆̊͗̋̅̈́̈͠͝ͅ
Out of the corner of your eye, you see it:
Amidst the darkness of the evening, they begin to appear.
The Fractured, as Otherworlders learn, are an eclectic mingling of cyber beings whose existences are equal parts problematic and tragic: discarded junk code which attained sentence, if perhaps animalistic or insectoid sentience rather than the human or superhuman levels of so many of the AI citizenry of Magisteria, AI who were created and misused by humans or even other AI [as many AI have tried to self-replicate without knowing or following proper ethical regulations, leading to fragmented “children”] or AI whose Bios was darkened to impurity, beings who lost hope and reprogrammed themselves to be unreachable. Even viruses who attained sentience, but who know only how to corrupt systems.
Otherworlders learn that the only way to “save” them, or to make them compatible with life in Magisteria, would be to de-program and/or re-program, and while attempts have been made on this front, The Fractured have often self-immolated or simply stopped functioning. For that reason, they are generally left to their existences in the city’s underground.
It Begins
Whether with creepy, halting steps, or in a sudden ambush, the beings of The Fractured approach the PC/NPC alliance, clearly not looking to negotiate, but with intense, violent aggression. To reach the source of the Ghost Signal and stop the threat, PCs will need to fight them.
[ Feel free to make your own threads/logs off these comments! The NPC abilities are listed in the comment below. ]