Once inside the facility, Otherworlders and their NPC allies will finally find that which they've been seeking: the source of the Ghost Signal. Machines and codes and nodes are scattered throughout the interior, running like abandoned, cybernetic phantoms.
The goal will be for tech PCs to use their neural interfaces and affinity to take the codes, whether by means of downloading them neurally or (if they're not at that level of tech ability) downloading them into their aXess Link devices.
PCs don't have to worry too much about the hardware side of things, aside from shutting down the hardware responsible for the signal (which they should be able to find easily enough now that they're up close); it's more important to get into the interfaces and take the scripts and bases of code, such that they may be examined and used to create preventive/resistance measures against the "disruption technology." These resistance measures will prove important for upcoming events, so PCs will want to get those scripts so they can be taken back to High Rise Village and examined more closely!
Selena Voss: This place has no business existing in Magisteria. That's for sure.
Titan-7: I've scanned the lower levels. There are... lifeforms there. If they can be called that.
Selena Voss: How are there so many of them? Guys, be ready. I have a bad feeling about what we're about to see...
Selena and Titan-7 both indicate how unnerving all this is: what The Wreckage Labyrinth has become is entirely antithetical to the entire glorious image of High Rise Village and the city-state of Magisteria itself, and when this gets out to the higher-ups... well, the reaction is probably not going to be a very good one. The existence of The Fractured was not a mystery, particularly to law enforcement and the AI/cyborg/augmented denizens of the district, but the numbers/kinds that have appeared tonight have made both of the NPCs feel wary and uncertain. Nor do they usually wander out so boldly.
The lower levels of The Wreckage Labyrinth are not for the faint of heart. The feeling on this lower level is ominous, as though decay and melancholy hangs in the air itself. And the shadowy forms which manuever within are perhaps the most grotesque that the group has encountered to date...
Round Three: The Nasties
[ One more round and then we can clear this rodeo! See below for their identities/abilities.]
The Wreckage Labyrinth: Interior
The Wreckage Labyrinth: Interior and Lower Layers
Once inside the facility, Otherworlders and their NPC allies will finally find that which they've been seeking: the source of the Ghost Signal. Machines and codes and nodes are scattered throughout the interior, running like abandoned, cybernetic phantoms.
The goal will be for tech PCs to use their neural interfaces and affinity to take the codes, whether by means of downloading them neurally or (if they're not at that level of tech ability) downloading them into their aXess Link devices.
PCs don't have to worry too much about the hardware side of things, aside from shutting down the hardware responsible for the signal (which they should be able to find easily enough now that they're up close); it's more important to get into the interfaces and take the scripts and bases of code, such that they may be examined and used to create preventive/resistance measures against the "disruption technology." These resistance measures will prove important for upcoming events, so PCs will want to get those scripts so they can be taken back to High Rise Village and examined more closely!
Selena and Titan-7 both indicate how unnerving all this is: what The Wreckage Labyrinth has become is entirely antithetical to the entire glorious image of High Rise Village and the city-state of Magisteria itself, and when this gets out to the higher-ups... well, the reaction is probably not going to be a very good one. The existence of The Fractured was not a mystery, particularly to law enforcement and the AI/cyborg/augmented denizens of the district, but the numbers/kinds that have appeared tonight have made both of the NPCs feel wary and uncertain. Nor do they usually wander out so boldly.
The lower levels of The Wreckage Labyrinth are not for the faint of heart. The feeling on this lower level is ominous, as though decay and melancholy hangs in the air itself. And the shadowy forms which manuever within are perhaps the most grotesque that the group has encountered to date...
Round Three: The Nasties
[ One more round and then we can clear this rodeo! See below for their identities/abilities.]