Pursuing the source of the Ghost Signal, Otherworlders and their NPC allies will find themselves manuevering through the alleyways of High Rise Village, through unmarked back streets that they might have a difficult time re-locating in the light of day. It is almost as if new quarters and new corners of the district have simply manifested from the ether. The presence of The Fractured also seems to pave the way, as it can be reasoned that the source of the signal is also where these beings are originating from.
Eventually, the group encounters it: a building which appears to be an abandoned industrial complex. Towering, decaying, it looks entirely at odds with anything Otherworlders have thus far seen within High Rise Village.
Selena Voss: This is... the old HQ for the Aetherion Labs. It's barely recognizable now, though.
Titan-7: As I recall, there was a scandal here involving the head researcher and some other members of the team. I don't know all the details, but there were arrests, and many quit. What I fail to understand is why The Council for Technological Advancement has allowed the building to stand.
Selena Voss: There are signs indicating it's scheduled for demolition. [She points: they're strung about the gates.] The CTA is nothing if not thorough. If I had to guess why it wasn't immediate... something to do with the research inside. Do the authorities realize what's taken up residence here, though? Guess we better tell them...
As your group approaches the abandoned facility, you will notice a massive, rusted gate. It is partially covered in overgrown vegetation. Upon entering, there's a courtyard filled with debris, broken-down vehicles, and obsolete machinery. The ground is cracked, with tufts of hardy weeds poking through. As you near the facility itself, the atmosphere is thick with the hum of electronics and the occasional flicker of unstable lights, giving it an eerie, almost haunted feeling.
And, once again, the sentinels in the form of The Fractured begin to appear -- these, appropriately, looking all the more like guards than the previous set:
Round Two
Titan-7: The last of them is more humanoid. Be careful!
[ Ready for round two? Here it is! See below for their identities/abilities.]
High Risk Quest Continuation: THE WRECKAGE LABYRINTH
The Wreckage Labyrinth
Pursuing the source of the Ghost Signal, Otherworlders and their NPC allies will find themselves manuevering through the alleyways of High Rise Village, through unmarked back streets that they might have a difficult time re-locating in the light of day. It is almost as if new quarters and new corners of the district have simply manifested from the ether. The presence of The Fractured also seems to pave the way, as it can be reasoned that the source of the signal is also where these beings are originating from.
Eventually, the group encounters it: a building which appears to be an abandoned industrial complex. Towering, decaying, it looks entirely at odds with anything Otherworlders have thus far seen within High Rise Village.
As your group approaches the abandoned facility, you will notice a massive, rusted gate. It is partially covered in overgrown vegetation. Upon entering, there's a courtyard filled with debris, broken-down vehicles, and obsolete machinery. The ground is cracked, with tufts of hardy weeds poking through. As you near the facility itself, the atmosphere is thick with the hum of electronics and the occasional flicker of unstable lights, giving it an eerie, almost haunted feeling.
And, once again, the sentinels in the form of The Fractured begin to appear -- these, appropriately, looking all the more like guards than the previous set:
Round Two
[ Ready for round two? Here it is! See below for their identities/abilities.]